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Package net.minecraft.client.renderer.entity.state

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ArmedEntityRenderState

  • Full name: net.minecraft.client.renderer.entity.state.ArmedEntityRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/ArmedEntityRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: LivingEntityRenderState

net.minecraft.client.renderer.entity.state.ArmedEntityRenderState#extractArmedEntityRenderState(LivingEntity,ArmedEntityRenderState,ItemModelResolver)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/ArmedEntityRenderState.java:24
  • Modifiers: public static
  • Return: void

คืออะไร

ดำเนินการ extractArmedEntityRenderState ตาม implementation ของ ArmedEntityRenderState

ทำงานยังไง

เรียกต่อ: getMainArm(), updateForLiving(), getItemHeldByArm().

Parameters

  • LivingEntity livingEntity
  • ArmedEntityRenderState armedEntityRenderState
  • ItemModelResolver itemModelResolver

ตัวอย่างใช้งาน

LivingEntity livingEntity = ...;
ArmedEntityRenderState armedEntityRenderState = ...;
ItemModelResolver itemModelResolver = ...;
ArmedEntityRenderState.extractArmedEntityRenderState(livingEntity, armedEntityRenderState, itemModelResolver);

net.minecraft.client.renderer.entity.state.ArmedEntityRenderState#getMainHandItem()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/ArmedEntityRenderState.java:20
  • Modifiers: public
  • Return: ItemStackRenderState

คืออะไร

อ่านค่า Main Hand Item

ทำงานยังไง

แก้ state: mainArm. คืนค่า: this.mainArm == HumanoidArm.RIGHT ? this.rightHandItem : this.leftHandItem.

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

ArmedEntityRenderState instance = ...;
ItemStackRenderState result = instance.getMainHandItem();

BlockDisplayEntityRenderState

  • Full name: net.minecraft.client.renderer.entity.state.BlockDisplayEntityRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/BlockDisplayEntityRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: DisplayEntityRenderState

net.minecraft.client.renderer.entity.state.BlockDisplayEntityRenderState#hasSubState()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/BlockDisplayEntityRenderState.java:13
  • Modifiers: public
  • Return: boolean

คืออะไร

ตรวจสอบว่ามี Sub State

ทำงานยังไง

คืนค่า: this.blockRenderState != null.

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

BlockDisplayEntityRenderState instance = ...;
boolean result = instance.hasSubState();

DisplayEntityRenderState

  • Full name: net.minecraft.client.renderer.entity.state.DisplayEntityRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/DisplayEntityRenderState.java
  • Type: class
  • Modifiers: public abstract
  • Extends: EntityRenderState

net.minecraft.client.renderer.entity.state.DisplayEntityRenderState#hasSubState()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/DisplayEntityRenderState.java:16
  • Modifiers: public abstract
  • Return: boolean

คืออะไร

ตรวจสอบว่ามี Sub State

ทำงานยังไง

ไม่มี implementation ใน declaration นี้; คลาสลูก/implementation เป็นผู้กำหนดพฤติกรรมจริง

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

DisplayEntityRenderState instance = ...;
boolean result = instance.hasSubState();

EnderDragonRenderState

  • Full name: net.minecraft.client.renderer.entity.state.EnderDragonRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/EnderDragonRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: EntityRenderState

net.minecraft.client.renderer.entity.state.EnderDragonRenderState#getHeadPartYOffset(int,Sample,Sample)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/EnderDragonRenderState.java:27
  • Modifiers: public
  • Return: float

คืออะไร

อ่านค่า Head Part YOffset

ทำงานยังไง

ตรวจเงื่อนไขด้วย if. เรียกต่อ: max(), y(). คืนค่า: (float)d.

Parameters

  • int i
  • Sample sample
  • Sample sample2

ตัวอย่างใช้งาน

EnderDragonRenderState instance = ...;
Sample sample = ...;
Sample sample2 = ...;
float result = instance.getHeadPartYOffset(0, sample, sample2);

net.minecraft.client.renderer.entity.state.EnderDragonRenderState#getHistoricalPos(int)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/EnderDragonRenderState.java:23
  • Modifiers: public
  • Return: Sample

คืออะไร

อ่านค่า Historical Pos

ทำงานยังไง

เรียกต่อ: get(). คืนค่า: this.flightHistory.get(i, this.partialTicks).

Parameters

  • int i

ตัวอย่างใช้งาน

EnderDragonRenderState instance = ...;
Sample result = instance.getHistoricalPos(0);

FallingBlockRenderState

  • Full name: net.minecraft.client.renderer.entity.state.FallingBlockRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/FallingBlockRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: EntityRenderState
  • Implements: BlockAndTintGetter

net.minecraft.client.renderer.entity.state.FallingBlockRenderState#getBlockEntity(BlockPos)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/FallingBlockRenderState.java:40
  • Modifiers: public
  • Return: BlockEntity

คืออะไร

อ่านค่า Block Entity

ทำงานยังไง

คืนค่า: null.

Parameters

  • BlockPos blockPos

ตัวอย่างใช้งาน

FallingBlockRenderState instance = ...;
BlockPos blockPos = ...;
BlockEntity result = instance.getBlockEntity(blockPos);

net.minecraft.client.renderer.entity.state.FallingBlockRenderState#getBlockState(BlockPos)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/FallingBlockRenderState.java:45
  • Modifiers: public
  • Return: BlockState

คืออะไร

อ่านค่า Block State

ทำงานยังไง

เรียกต่อ: equals(), defaultBlockState(). คืนค่า: blockPos.equals(this.blockPos) ? this.blockState : Blocks.AIR.defaultBlockState().

Parameters

  • BlockPos blockPos

ตัวอย่างใช้งาน

FallingBlockRenderState instance = ...;
BlockPos blockPos = ...;
BlockState result = instance.getBlockState(blockPos);

net.minecraft.client.renderer.entity.state.FallingBlockRenderState#getBlockTint(BlockPos,ColorResolver)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/FallingBlockRenderState.java:36
  • Modifiers: public
  • Return: int

คืออะไร

อ่านค่า Block Tint

ทำงานยังไง

แก้ state: biome. เรียกต่อ: getColor(), value(), getX(), getZ(). คืนค่า: this.biome == null ? -1 : colorResolver.getColor((Biome)this.biome.value(), blockPos.getX(), blockPos.getZ()).

Parameters

  • BlockPos blockPos
  • ColorResolver colorResolver

ตัวอย่างใช้งาน

FallingBlockRenderState instance = ...;
BlockPos blockPos = ...;
ColorResolver colorResolver = ...;
int result = instance.getBlockTint(blockPos, colorResolver);

net.minecraft.client.renderer.entity.state.FallingBlockRenderState#getFluidState(BlockPos)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/FallingBlockRenderState.java:49
  • Modifiers: public
  • Return: FluidState

คืออะไร

อ่านค่า Fluid State

ทำงานยังไง

เรียกต่อ: getBlockState(). คืนค่า: this.getBlockState(blockPos).getFluidState().

Parameters

  • BlockPos blockPos

ตัวอย่างใช้งาน

FallingBlockRenderState instance = ...;
BlockPos blockPos = ...;
FluidState result = instance.getFluidState(blockPos);

net.minecraft.client.renderer.entity.state.FallingBlockRenderState#getHeight()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/FallingBlockRenderState.java:53
  • Modifiers: public
  • Return: int

คืออะไร

อ่านค่า Height

ทำงานยังไง

คืนค่า: 1.

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

FallingBlockRenderState instance = ...;
int result = instance.getHeight();

net.minecraft.client.renderer.entity.state.FallingBlockRenderState#getLightEngine()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/FallingBlockRenderState.java:32
  • Modifiers: public
  • Return: LevelLightEngine

คืออะไร

อ่านค่า Light Engine

ทำงานยังไง

คืนค่า: this.level.getLightEngine().

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

FallingBlockRenderState instance = ...;
LevelLightEngine result = instance.getLightEngine();

net.minecraft.client.renderer.entity.state.FallingBlockRenderState#getMinY()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/FallingBlockRenderState.java:57
  • Modifiers: public
  • Return: int

คืออะไร

อ่านค่า Min Y

ทำงานยังไง

เรียกต่อ: getY(). คืนค่า: this.blockPos.getY().

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

FallingBlockRenderState instance = ...;
int result = instance.getMinY();

net.minecraft.client.renderer.entity.state.FallingBlockRenderState#getShade(Direction,boolean)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/FallingBlockRenderState.java:28
  • Modifiers: public
  • Return: float

คืออะไร

อ่านค่า Shade

ทำงานยังไง

คืนค่า: this.level.getShade(direction, bl).

Parameters

  • Direction direction
  • boolean bl

ตัวอย่างใช้งาน

FallingBlockRenderState instance = ...;
Direction direction = ...;
float result = instance.getShade(direction, true);

HoldingEntityRenderState

  • Full name: net.minecraft.client.renderer.entity.state.HoldingEntityRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/HoldingEntityRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: LivingEntityRenderState

net.minecraft.client.renderer.entity.state.HoldingEntityRenderState#extractHoldingEntityRenderState(LivingEntity,HoldingEntityRenderState,ItemModelResolver)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/HoldingEntityRenderState.java:14
  • Modifiers: public static
  • Return: void

คืออะไร

ดำเนินการ extractHoldingEntityRenderState ตาม implementation ของ HoldingEntityRenderState

ทำงานยังไง

เรียกต่อ: updateForLiving(), getMainHandItem().

Parameters

  • LivingEntity livingEntity
  • HoldingEntityRenderState holdingEntityRenderState
  • ItemModelResolver itemModelResolver

ตัวอย่างใช้งาน

LivingEntity livingEntity = ...;
HoldingEntityRenderState holdingEntityRenderState = ...;
ItemModelResolver itemModelResolver = ...;
HoldingEntityRenderState.extractHoldingEntityRenderState(livingEntity, holdingEntityRenderState, itemModelResolver);

ItemClusterRenderState

  • Full name: net.minecraft.client.renderer.entity.state.ItemClusterRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/ItemClusterRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: EntityRenderState

net.minecraft.client.renderer.entity.state.ItemClusterRenderState#extractItemGroupRenderState(Entity,ItemStack,ItemModelResolver)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/ItemClusterRenderState.java:18
  • Modifiers: public
  • Return: void

คืออะไร

ดำเนินการ extractItemGroupRenderState ตาม implementation ของ ItemClusterRenderState

ทำงานยังไง

แก้ state: count, seed. เรียกต่อ: updateForNonLiving(), getRenderedAmount(), getCount(), getSeedForItemStack().

Parameters

  • Entity entity
  • ItemStack itemStack
  • ItemModelResolver itemModelResolver

ตัวอย่างใช้งาน

ItemClusterRenderState instance = ...;
Entity entity = ...;
ItemStack itemStack = ...;
ItemModelResolver itemModelResolver = ...;
instance.extractItemGroupRenderState(entity, itemStack, itemModelResolver);

net.minecraft.client.renderer.entity.state.ItemClusterRenderState#getRenderedAmount(int)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/ItemClusterRenderState.java:28
  • Modifiers: public static
  • Return: int

คืออะไร

อ่านค่า Rendered Amount

ทำงานยังไง

ตรวจเงื่อนไขด้วย if. มีจุด return อย่างน้อย 4 จุด.

Parameters

  • int i

ตัวอย่างใช้งาน

int result = ItemClusterRenderState.getRenderedAmount(0);

net.minecraft.client.renderer.entity.state.ItemClusterRenderState#getSeedForItemStack(ItemStack)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/ItemClusterRenderState.java:24
  • Modifiers: public static
  • Return: int

คืออะไร

อ่านค่า Seed For Item Stack

ทำงานยังไง

เรียกต่อ: isEmpty(), getId(), getItem(), getDamageValue(). คืนค่า: itemStack.isEmpty() ? 187 : Item.getId(itemStack.getItem()) + itemStack.getDamageValue().

Parameters

  • ItemStack itemStack

ตัวอย่างใช้งาน

ItemStack itemStack = ...;
int result = ItemClusterRenderState.getSeedForItemStack(itemStack);

ItemDisplayEntityRenderState

  • Full name: net.minecraft.client.renderer.entity.state.ItemDisplayEntityRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/ItemDisplayEntityRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: DisplayEntityRenderState

net.minecraft.client.renderer.entity.state.ItemDisplayEntityRenderState#hasSubState()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/ItemDisplayEntityRenderState.java:11
  • Modifiers: public
  • Return: boolean

คืออะไร

ตรวจสอบว่ามี Sub State

ทำงานยังไง

เรียกต่อ: isEmpty(). คืนค่า: !this.item.isEmpty().

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

ItemDisplayEntityRenderState instance = ...;
boolean result = instance.hasSubState();

LivingEntityRenderState

  • Full name: net.minecraft.client.renderer.entity.state.LivingEntityRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/LivingEntityRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: EntityRenderState

net.minecraft.client.renderer.entity.state.LivingEntityRenderState#hasPose(Pose)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/LivingEntityRenderState.java:43
  • Modifiers: public
  • Return: boolean

คืออะไร

ตรวจสอบว่ามี Pose

ทำงานยังไง

แก้ state: pose. คืนค่า: this.pose == pose.

Parameters

  • Pose pose

ตัวอย่างใช้งาน

LivingEntityRenderState instance = ...;
Pose pose = ...;
boolean result = instance.hasPose(pose);

PigRenderState

  • Full name: net.minecraft.client.renderer.entity.state.PigRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/PigRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: LivingEntityRenderState
  • Implements: SaddleableRenderState

net.minecraft.client.renderer.entity.state.PigRenderState#isSaddled()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/PigRenderState.java:10
  • Modifiers: public
  • Return: boolean

คืออะไร

ตรวจสอบสถานะ Saddled

ทำงานยังไง

คืนค่า: this.isSaddled.

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

PigRenderState instance = ...;
boolean result = instance.isSaddled();

PlayerRenderState

  • Full name: net.minecraft.client.renderer.entity.state.PlayerRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/PlayerRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: HumanoidRenderState

net.minecraft.client.renderer.entity.state.PlayerRenderState#fallFlyingScale()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/PlayerRenderState.java:44
  • Modifiers: public
  • Return: float

คืออะไร

ดำเนินการ fallFlyingScale ตาม implementation ของ PlayerRenderState

ทำงานยังไง

เรียกต่อ: clamp(). คืนค่า: Mth.clamp(this.fallFlyingTimeInTicks * this.fallFlyingTimeInTicks / 100.0F, 0.0F, 1.0F).

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

PlayerRenderState instance = ...;
float result = instance.fallFlyingScale();

SaddleableRenderState

  • Full name: net.minecraft.client.renderer.entity.state.SaddleableRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/SaddleableRenderState.java
  • Type: interface
  • Modifiers: public

net.minecraft.client.renderer.entity.state.SaddleableRenderState#isSaddled()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/SaddleableRenderState.java:8
  • Modifiers: ``
  • Return: boolean

คืออะไร

ตรวจสอบสถานะ Saddled

ทำงานยังไง

ไม่มี body ใน source declaration นี้

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

SaddleableRenderState instance = ...;
boolean result = instance.isSaddled();

StriderRenderState

  • Full name: net.minecraft.client.renderer.entity.state.StriderRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/StriderRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: LivingEntityRenderState
  • Implements: SaddleableRenderState

net.minecraft.client.renderer.entity.state.StriderRenderState#isSaddled()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/StriderRenderState.java:12
  • Modifiers: public
  • Return: boolean

คืออะไร

ตรวจสอบสถานะ Saddled

ทำงานยังไง

คืนค่า: this.isSaddled.

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

StriderRenderState instance = ...;
boolean result = instance.isSaddled();

TextDisplayEntityRenderState

  • Full name: net.minecraft.client.renderer.entity.state.TextDisplayEntityRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/TextDisplayEntityRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: DisplayEntityRenderState

net.minecraft.client.renderer.entity.state.TextDisplayEntityRenderState#hasSubState()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/TextDisplayEntityRenderState.java:16
  • Modifiers: public
  • Return: boolean

คืออะไร

ตรวจสอบว่ามี Sub State

ทำงานยังไง

คืนค่า: this.textRenderState != null.

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

TextDisplayEntityRenderState instance = ...;
boolean result = instance.hasSubState();

VillagerDataHolderRenderState

  • Full name: net.minecraft.client.renderer.entity.state.VillagerDataHolderRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/VillagerDataHolderRenderState.java
  • Type: interface
  • Modifiers: public

net.minecraft.client.renderer.entity.state.VillagerDataHolderRenderState#getVillagerData()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/VillagerDataHolderRenderState.java:9
  • Modifiers: ``
  • Return: VillagerData

คืออะไร

อ่านค่า Villager Data

ทำงานยังไง

ไม่มี body ใน source declaration นี้

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

VillagerDataHolderRenderState instance = ...;
VillagerData result = instance.getVillagerData();

VillagerRenderState

  • Full name: net.minecraft.client.renderer.entity.state.VillagerRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/VillagerRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: HoldingEntityRenderState
  • Implements: VillagerDataHolderRenderState

net.minecraft.client.renderer.entity.state.VillagerRenderState#getVillagerData()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/VillagerRenderState.java:14
  • Modifiers: public
  • Return: VillagerData

คืออะไร

อ่านค่า Villager Data

ทำงานยังไง

คืนค่า: this.villagerData.

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

VillagerRenderState instance = ...;
VillagerData result = instance.getVillagerData();

WolfRenderState

  • Full name: net.minecraft.client.renderer.entity.state.WolfRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/WolfRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: LivingEntityRenderState

net.minecraft.client.renderer.entity.state.WolfRenderState#getBodyRollAngle(float)

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/WolfRenderState.java:25
  • Modifiers: public
  • Return: float

คืออะไร

อ่านค่า Body Roll Angle

ทำงานยังไง

ตรวจเงื่อนไขด้วย if. เรียกต่อ: sin(). คืนค่า: Mth.sin(g * (float) Math.PI) * Mth.sin(g * (float) Math.PI * 11.0F) * 0.15F * (float) Math.PI.

Parameters

  • float f

ตัวอย่างใช้งาน

WolfRenderState instance = ...;
float result = instance.getBodyRollAngle(0.0F);

ZombieVillagerRenderState

  • Full name: net.minecraft.client.renderer.entity.state.ZombieVillagerRenderState
  • Package: net.minecraft.client.renderer.entity.state
  • Source: clientOnlynet/minecraft/client/renderer/entity/state/ZombieVillagerRenderState.java
  • Type: class
  • Modifiers: public
  • Extends: ZombieRenderState
  • Implements: VillagerDataHolderRenderState

net.minecraft.client.renderer.entity.state.ZombieVillagerRenderState#getVillagerData()

  • Origin: clientOnly
  • Source: net/minecraft/client/renderer/entity/state/ZombieVillagerRenderState.java:13
  • Modifiers: public
  • Return: VillagerData

คืออะไร

อ่านค่า Villager Data

ทำงานยังไง

คืนค่า: this.villagerData.

Parameters

  • ไม่มี

ตัวอย่างใช้งาน

ZombieVillagerRenderState instance = ...;
VillagerData result = instance.getVillagerData();